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Home » News » Q&A mit dem Producer von Prince of Persia 2 News
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20. September 2004, 0:00
Q&A mit dem Producer von Prince of Persia 2Ubisoft veröffentlichte ein kurzes Q&A mit Bertrand Helias, dem Producer von Prince of Persia: Warrior Within.1.) So far, we were under the impression that combats were the major feature of PoPWW. Is it true or did you work on other gameplay elements as well?
Yes. The new Free Form Fighting system has been the core of the development efforts of PoPWW. We wanted players to get the best combat experience currently available in this genre. 2.) What is the balance between these different gameplay elements? Well, the story of Prince Of Persia: Warrior Within is the one of a man fighting for his life, to defy a fate that is written. So, combats will naturally be the core of the experience. These combats will be very diverse, offering a large variety of combos, enemies' behavior and tactics ... But what we mostly wanted to do was to make sure that navigation puzzle solving and combat would be embedded together. So in PoPWW, these gameplay elements are not built in sequences, but really tied together: you will have to navigate WHILE fighting, chase enemies on beams structure, trigger a mechanism to kill enemies etc ... I believe this unique blend makes the experience absolutely enjoyable! 3.) Tell us about the new navigation moves that you implemented in PoPWW. Why did you add these moves?
Our initial desire since conception is to provide an experience that would be close to swashbuckling and Hong Kong movies. Or course this is true in combats (look at the new fighting moves in previous trailers like the new wall attacks or the moves around pillars), but this is also visible in navigation: for instance you will now be able to go down walls by stabbing your sword in huge curtains and slicing them down; you can also do longer walling by using ropes etc ... Eventually I think players will really enjoy this new freedom in navigation just as in combats.
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